Obi Ray Kinobi

Description:

<table> <tr><td>Val  </td><td>Char   </td><td>Cost</td></tr> <tr><td>10/19  </td><td>STR</td><td>0</td></tr> <tr><td>12/15  </td><td>DEX</td><td>6</td></tr> <tr><td>10/14  </td><td>CON</td><td>0</td></tr> <tr><td>10  </td><td>BODY</td><td>0</td></tr> <tr><td>14  </td><td>INT</td><td>4</td></tr> <tr><td>10  </td><td>EGO</td><td>0</td></tr> <tr><td>10  </td><td>PRE</td><td>0</td></tr> <tr><td>8  </td><td>COM</td><td>-1</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td>2/8  </td><td>PD</td><td>0</td></tr> <tr><td>2/8  </td><td>ED</td><td>0</td></tr> <tr><td>2/5  </td><td>SPD</td><td>0</td></tr> <tr><td>4  </td><td>REC</td><td>0</td></tr> <tr><td>20  </td><td>END</td><td>0</td></tr> <tr><td>20  </td><td>STUN</td><td>0</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td>6”  </td><td>RUN</td><td>0</td></tr> <tr><td>2”  </td><td>SWIM</td><td>0</td></tr> <tr><td>2”/3 1/2”  </td><td>LEAP</td><td>0</td></tr> </table> Characteristics Cost: 9

<table> <tr> <td>Cost  </td> <td>Power</td> <td>END</td> </tr>

&lt;tr>
    &lt;td>&#160;&#160;&lt;/td>
    &lt;td>Lightsaber (Blue), all slots Reduced Endurance (0 END; +1/2); all slots Side Effects (Causes damage to self/scenery/others when roll fails; -1), OIF (-1/2), No Range (-1/2)&#160;&lt;/td>
    &lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>105&#160;&#160;&lt;/td>
    &lt;td>1)  Lightsaber (Blue): Killing Attack - Ranged 6d6 (standard effect: 18 BODY, 36 STUN), Penetrating (x2; +1), Armor Piercing (x2; +1) (315 Active Points); Side Effects (Causes damage to self/scenery/others when roll fails; -1), OIF (-1/2), No Range (-1/2)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>45&#160;&#160;&lt;/td>
    &lt;td>2)  Lightsaber attack to weapons/armor: Dispel Any power bought through a focus. 30d6 (standard effect: 90 points) (135 Active Points); Side Effects (Causes damage to self/scenery/others when roll fails; -1), OIF (-1/2), No Range (-1/2)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>53&#160;&#160;&lt;/td>
    &lt;td>3)  Lightsaber Deflection: Force Wall (30 PD/30 ED) (225 Active Points); Requires A DEX Roll  (-1), Side Effects (Causes damage to self/scenery/others when roll fails; -1), OIF (-1/2), No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Not effective vs Explosions/Area attacks; -1/4)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>17&#160;&#160;&lt;/td>
    &lt;td>Telekinesis (6d6) (15 STR), Double Knockback (+3/4) (39 Active Points); Limited Power Power Does No BODY (-3/4), Increased Endurance Cost (x2 END; -1/2)&#160;&lt;/td>
    &lt;td>8&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>10&#160;&#160;&lt;/td>
    &lt;td>Luck 2d6&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>16&#160;&#160;&lt;/td>
    &lt;td>Knight Speed: Multipower, 40-point reserve,  (40 Active Points); all slots Activation Roll 10- (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4)&#160;&lt;/td>
    &lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1u&#160;&#160;&lt;/td>
    &lt;td>1)  +3 SPD (30 Active Points); Activation Roll 10- (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4)&#160;&lt;/td>
    &lt;td>3&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1u&#160;&#160;&lt;/td>
    &lt;td>2)  +2 with DCV (10 Active Points); Activation Roll 10- (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4)&#160;&lt;/td>
    &lt;td>1&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>13&#160;&#160;&lt;/td>
    &lt;td>TK dirt into face.: Sight Group Flash 4d6 (20 Active Points); OIF (Dirt of opportunity.; -1/2)&#160;&lt;/td>
    &lt;td>2&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>5&#160;&#160;&lt;/td>
    &lt;td>Mental Defense (7 points total)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>14&#160;&#160;&lt;/td>
    &lt;td>Passive lightsaber defense: Armor (6 PD/6 ED) (18 Active Points); Limited Power Power loses about a fourth of its effectiveness (Not effective vs. Explosion/Area attacks; -1/4)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>25&#160;&#160;&lt;/td>
    &lt;td>Telepathy 3d6 (Human and Additional Class of Minds (Animal) classes of minds)&#160;&lt;/td>
    &lt;td>2&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>11&#160;&#160;&lt;/td>
    &lt;td>Heal: Healing BODY 1d6, Area Of Effect (1" Radius; +1) (20 Active Points); Activation Roll 12- (-3/4)&#160;&lt;/td>
    &lt;td>2&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>11&#160;&#160;&lt;/td>
    &lt;td>Force Valor: Multipower, 26-point reserve,  (26 Active Points); all slots Activation Roll 10- (-1 1/4)&#160;&lt;/td>
    &lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1u&#160;&#160;&lt;/td>
    &lt;td>1)  +9 STR (9 Active Points); Activation Roll 10- (-1 1/4), No Figured Characteristics (-1/2)&#160;&lt;/td>
    &lt;td>1&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1u&#160;&#160;&lt;/td>
    &lt;td>2)  +3 DEX (9 Active Points); Activation Roll 10- (-1 1/4), No Figured Characteristics (-1/2)&#160;&lt;/td>
    &lt;td>&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1u&#160;&#160;&lt;/td>
    &lt;td>3)  +4 CON (8 Active Points); Activation Roll 10- (-1 1/4), No Figured Characteristics (-1/2)&#160;&lt;/td>
    &lt;td>&lt;/td>
&lt;/tr>

</table> Powers Cost: 330

<table> <tr> <td>Cost  </td> <td>Skill</td> </tr>

&lt;tr>
    &lt;td>6&#160;&#160;&lt;/td>
    &lt;td>KS: Star Wars Lore 15-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>4&#160;&#160;&lt;/td>
    &lt;td>Language:  Elvish (completely fluent; literate)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>2&#160;&#160;&lt;/td>
    &lt;td>+2 with any single attack with one specific weapon&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>4&#160;&#160;&lt;/td>
    &lt;td>Language:  Hutteese (completely fluent; literate)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>4&#160;&#160;&lt;/td>
    &lt;td>KS: Stage Combat 13-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Sleight Of Hand 11- (12-)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Disguise 12-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1&#160;&#160;&lt;/td>
    &lt;td>Fast Draw 8-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Deduction 12-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1&#160;&#160;&lt;/td>
    &lt;td>Mimicry 8-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1&#160;&#160;&lt;/td>
    &lt;td>Oratory 8-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Tactics 12-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>1&#160;&#160;&lt;/td>
    &lt;td>Paramedics 8-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Teamwork 11- (12-)&#160;&lt;/td>
&lt;/tr>

</table> Skills Cost: 39

<table> <tr> <td>Cost  </td> <td>Talent</td> </tr>

&lt;tr>
    &lt;td>12&#160;&#160;&lt;/td>
    &lt;td>Danger Sense (self only, in combat, Function as a Sense, Intuitional) 12-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>10&#160;&#160;&lt;/td>
    &lt;td>Divine Favor&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>18&#160;&#160;&lt;/td>
    &lt;td>Combat Luck (9 PD/9 ED)&#160;&lt;/td>
&lt;/tr>

</table> Talents Cost: 40

Total Character Cost: 418

<table> <tr> <td>Val  </td> <td>Disadvantages</td> </tr>

&lt;tr>
    &lt;td>20&#160;&#160;&lt;/td>
    &lt;td>Normal Characteristic Maxima&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>5&#160;&#160;&lt;/td>
    &lt;td>Age:  40+&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>5&#160;&#160;&lt;/td>
    &lt;td>Physical Limitation:  Nearsighted[Needs Corrective Lenses] (Infrequently, Slightly Impairing)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
    &lt;td>Psychological Limitation:  Must not fall to the Dark Side (Common, Strong)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
    &lt;td>Psychological Limitation:  Dislike of Trekkies (Common, Strong)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>5&#160;&#160;&lt;/td>
    &lt;td>Hunted:  Trekkies 8- (As Pow, Mildly Punish)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>10&#160;&#160;&lt;/td>
    &lt;td>Vulnerability:  Presence Attacks, from Desirable Opponents (Common)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
    &lt;td>Psychological Limitation:  Annoying Geek (Very Common, Moderate)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>20&#160;&#160;&lt;/td>
    &lt;td>Psychological Limitation:  Freaks out when takes damage (Very Common, Strong)&#160;&lt;/td>
&lt;/tr>
</table>

Bio:

Obi Ray Kinobi

Rise of New Heroes Menagon Menagon