Marvelous Bob

TK, Amnesia, all around good guy as far as he knows

Description:

<table> <tr><td>Val  </td><td>Char   </td><td>Cost</td></tr> <tr><td>15  </td><td>STR</td><td>5</td></tr> <tr><td>18  </td><td>DEX</td><td>16</td></tr> <tr><td>22  </td><td>CON</td><td>12</td></tr> <tr><td>18  </td><td>BODY</td><td>8</td></tr> <tr><td>10  </td><td>INT</td><td>0</td></tr> <tr><td>10  </td><td>EGO</td><td>0</td></tr> <tr><td>10  </td><td>PRE</td><td>0</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td>3/18  </td><td>PD</td><td>1</td></tr> <tr><td>4/19  </td><td>ED</td><td>2</td></tr> <tr><td>5  </td><td>SPD</td><td>30</td></tr> <tr><td>8  </td><td>REC</td><td>4</td></tr> <tr><td>48  </td><td>END</td><td>6</td></tr> <tr><td>37  </td><td>STUN</td><td>9</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td>12m  </td><td>RUN</td><td>0</td></tr> <tr><td>4m  </td><td>SWIM</td><td>0</td></tr> <tr><td>4m  </td><td>LEAP</td><td>0</td></tr> </table> Characteristics Cost: 153

<table>

&lt;tr>
    &lt;td>Cost&#160;&#160;&lt;/td>
    &lt;td>Power&lt;/td>
    &lt;td>END&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>24&#160;&#160;&lt;/td>
&lt;/tr>
&lt;td>Flight 30m (30 Active Points); Unified Power (Telekenetic Powers; -1/4) [Notes: 28 MPH]&#160;&lt;/td>
&lt;td>3&lt;/td>
&lt;tr>
    &lt;td>8&#160;&#160;&lt;/td>
    &lt;td>Improvised Shield: Resistant Protection (10 PD/10 ED) (30 Active Points); Ablative BODY Only (-1/2), Costs Endurance (-1/2), Limited Power Only up to DEF+BOD of Object (-1/2), OIF (Objects of opportunity; -1/2), Activation Roll (14 or less roll; Must be made each Phase/use; -1/4), Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
&lt;/tr>
&lt;td>3&lt;/td>
&lt;tr>
    &lt;td>26&#160;&#160;&lt;/td>
    &lt;td>Force Field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (-1/2), Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
    &lt;td>4&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>22&#160;&#160;&lt;/td>
    &lt;td>TK Sense (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense (27 Active Points); Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
    &lt;td>0&lt;/td>
&lt;/tr>
&lt;tr>
&lt;/tr>
&lt;td>&#160;&#160;&lt;/td>
&lt;td> &#160;&lt;/td>
&lt;td>&lt;/td>
&lt;tr>
    &lt;td>56&#160;&#160;&lt;/td>
    &lt;td>Multipower, 70-point reserve,  (70 Active Points); all slots Unified Power (Telekenesis Powers; -1/4)&#160;&lt;/td>
&lt;/tr>
&lt;td>&lt;/td>
&lt;tr>
    &lt;td>2f&#160;&#160;&lt;/td>
    &lt;td>1)  TK-Mace: Hand-To-Hand Attack +7d6 (35 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
    &lt;td>3&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>4f&#160;&#160;&lt;/td>
    &lt;td>2)  Telekinesis (20 STR), Fine Manipulation, Difficult To Dispel (x2 Active Points; +1/4) (50 Active Points); Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
    &lt;td>5&lt;/td>
&lt;/tr>
&lt;tr>
&lt;/tr>
&lt;td>4f&#160;&#160;&lt;/td>
&lt;td>3)  TK Explosion: Blast 7d6, Area Of Effect (16m Radius Explosion; +1/4), Hole In The Middle (fixed size; +1/4), Double Knockback (+1/2) (70 Active Points); No Range (-1/2), Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
&lt;td>7&lt;/td>
&lt;tr>
    &lt;td>5f&#160;&#160;&lt;/td>
&lt;/tr>
&lt;td>4)  Telekenetic Blast: Blast 13d6 (65 Active Points); Unified Power (Telekenetic Powers; -1/4)&#160;&lt;/td>
&lt;td>6&lt;/td>
&lt;tr>
    &lt;td>1f&#160;&#160;&lt;/td>
    &lt;td>5)  Blast 3d6, Attack Versus Alternate Defense (ED; All Or Nothing; Self Contained breathing or not needing to breathe.; +1/2) (22 Active Points); Increased Endurance Cost (x2 END; -1/2), Unified Power (Telekenesis Powers; -1/4), Concentration (1/2 DCV; -1/4)&#160;&lt;/td>
&lt;/tr>
&lt;td>4&lt;/td>

</table> Powers Cost: 152

<table> <tr> <td>Cost  </td>

&lt;td>Martial Arts Maneuver&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Basic Strike:  1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike&#160;&lt;/td>
&lt;/tr>
&lt;tr>
&lt;/tr>
&lt;td>5&#160;&#160;&lt;/td>
&lt;td>Defensive Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort&#160;&lt;/td>

</table> Martial Arts Cost: 8

<table>

&lt;tr>
    &lt;td>Cost&#160;&#160;&lt;/td>
    &lt;td>Skill&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>13&#160;&#160;&lt;/td>
    &lt;td>Power 16-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>10&#160;&#160;&lt;/td>
    &lt;td>+1 with All Attacks&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>4&#160;&#160;&lt;/td>
&lt;/tr>
&lt;td>+2 with Perception&#160;&lt;/td>
&lt;tr>
    &lt;td>3&#160;&#160;&lt;/td>
    &lt;td>Systems Operation 11-&#160;&lt;/td>
&lt;/tr>
&lt;tr>
&lt;/tr>
&lt;td>3&#160;&#160;&lt;/td>
&lt;td>Teamwork 13-&#160;&lt;/td>

</table> Skills Cost: 33

<table> <tr>

&lt;td>Cost&#160;&#160;&lt;/td>
    &lt;td>Perk&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>5&#160;&#160;&lt;/td>
    &lt;td>Vehicles & Bases&#160;&lt;/td>
&lt;/tr>

</table> Perks Cost: 5

Total Character Cost: 351

<table>

&lt;tr>
    &lt;td>Val&#160;&#160;&lt;/td>
    &lt;td>Disadvantages&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>20&#160;&#160;&lt;/td>
    &lt;td>Psychological Complication:  Amnesia (Very Common; Strong)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
    &lt;td>Hunted:  Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Mildly Punish)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
&lt;/tr>
&lt;td>Social Complication:  Public ID Frequently, Major&#160;&lt;/td>
&lt;tr>
    &lt;td>20&#160;&#160;&lt;/td>
    &lt;td>Psychological Complication:  Code Vs. Killing (Common; Total)&#160;&lt;/td>
&lt;/tr>
&lt;tr>
&lt;/tr>
&lt;td>15&#160;&#160;&lt;/td>
&lt;td>Psychological Complication:  Honorable (Common; Strong)&#160;&lt;/td>
&lt;tr>
    &lt;td>15&#160;&#160;&lt;/td>
    &lt;td>Psychological Complication:  Overconfident (Very Common; Moderate)&#160;&lt;/td>
&lt;/tr>
</table>

Disadvantage Points: 100

Base Points: 310
Experience Required: 0
Total Experience Available: 0

Experience Unspent: 0

Bio:

Amnesia. Not much to say here. He woke up about three months ago to find that he remembered nothing, not his name, his powers, family, friends. He discovered his powers and decided he should help people. Shortly after, Quantum found him and decided to start his training, basing him as the core of the new Bay City Guardians. His “name” was given to him by the newspapers after his first night of crime fighting. That’s what happens when you are an ordinary guy and don’t talk to the reporters I guess. So far he seems to be doing well (when not “showing off”). Has a problem with Enhanced Apes apparently or at least they don’t like him. Someone seems to want him dead (although he hasn’t figured out who, just that they look familiar). Is currently working on finding out who he is or might be (Yea internets). Helped talk Atom into not running and joining the team. Has been working with him to help acclimate him to the “Real world”. Thinks the team needs a lot of work, but is coming along. Shifter guy (can never remember his name) seems to be kinda one sided and quiet but useful. Teleporter (Shadow) has some obvious issues, is mostly useless in a fight except to escape, but could be good with a little work. Human shield is holding back about himself, but seems to be the best on the team to work with, always willing to help and by far the most powerful if not the most versatile. Lightning seems to be obsessed, mostly with himself I think, but could be useful with a little more practice.

Marvelous Bob

Rise of New Heroes Menagon lordofdork